![]() Alongside the new Student and Master difficulties to make it easier or harder, respectively, the game also has a list of gameplay modifiers you can unlock after completion that can make your experience easier or harder at your own discretion. If that difficulty doesn’t sound like your thing, developer Sloclap has thankfully added options since launch to help you. Once you get the hang of things, there's nothing like it the satisfaction gained from finally toppling a boss that’s been destroying you for ages makes all the blood, sweat, and tears worth it. Learning and making full use of dodges and parries is essential to your survival, much like the games that inspired it, such as Capcom’s God Hand. Sifu is tough as nails, there's no two ways without it. It’s a good thing that you are able to come back from death in Sifu, because you will die. The combination of visual and audio effects gives every hit a meaty feel, that really nails that visceral experience of watching the best kind of action movie. Often you take on many enemies at a time wearing down their stun meters allows you to perform a takedown move much like the ones in Sekiro: Shadows Die Twice. This is what Batman Arkham combat would feel like if it had the mechanical complexity of a game like Devil May Cry. You can also back your enemies into walls to make those hits worse, or even throw them off of a balcony or kick them down a stairwell. If you see a stool on the floor, or a bottle on the bar, these can be kicked/thrown at your enemy at a moment's notice. One area where this combat really shines is how it challenges you to have complete mastery of your environment. Lights and heavys can be chained into their own specific combos, as well as specific directional inputs combined with your buttons for certain moves. ![]() You’re equipped with a light and heavy attack, a dodge, and a guard/parry as your core moveset. ![]() Sifu takes inspiration from classic films such as Gareth Evans’ The Raid and Park Chan-wook’s masterpiece Oldboy, paying homage to the hardcore hand-to-hand combat scenes from those films. Don't worry, it sounds more complicated than it is.Ĭombat is the star of the show. Once you reach your next decade, you lose access to a set of unlockable abilities for that run (barring the ones you’ve already unlocked, of course). These can be unlocked for a specific run, or they can be made permanent by purchasing them five more times after an unlock (this does not have to be done on one run, however). The game has unlockable skills using points obtained upon death or after reaching a shrine. The older you get, the more damage you take, but you also deal more damage. So what happens as the years pass? Every decade the hero visibly ages. Defeating enemies can reverse this counter to decrease how much you age upon death, though. This culminates with your first death over the age of 70 being your last. ![]() If you die again, your death counter is two and you’re now 23. So, you start the game at 20, you die once, your counter is up one, and now you’re 21. This, however, comes at a price: every time you die, you age another year and a death counter ticks up by one. The core mechanic involves the medallion that revived your character as a child, which gives the Hero the ability to cheat death. Sifu tasks you with making your way through five stages to defeat those involved and eventually find Yang. Captured on Nintendo Switch (Handheld/Undocked) ![]()
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